Metal Slug 1 2 3 4 5 6
Posted : adminOn 3/18/2018• WW: March 9,2017 Mode(s), 2 player Upright (708 Mbit ) Display, 304 x 224 pixels (Horizontal), 4096 colors Metal Slug 3 ( メタルスラッグ 3) is a developed. It was originally released in for the arcade platform as the sequel to /. The music of the game was developed. The game was later ported to the,,,,,,,,,,,, and. The game added several new features to the gameplay of the original and Metal Slug 2, such as new weapons and vehicles, as well as introducing branching paths into the series. It received generally positive reviews.
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Contents • • • • • • • • • • • Gameplay [ ] The gameplay mechanics are the same as in previous; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and 'Metal Slug'. The tank is known as the SV-001 ('SV' stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense. In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in.
During the course of a level, the player also encounters, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero. Branching paths [ ] A new feature in Metal Slug 3 is the branching path system; in most missions, there are forking paths from which the player must choose one, each with their own obstacles, and each of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer POW's depending on their choice of path. Vehicles [ ].